Parents/Athletes Round Descriptions
Round Two

Round Two is judged on the following criteria:
10 Count Precision Drill: The 10-count precision drill is a requirement and must be performed at the beginning of round two. It is the first 10 motions that the team does. It must be performed in unison, in the order given, and must be the same as the book. The tempo, voices, and head movements are the teams choice.

Skills:  The team must perform 5 skills in unison. They are judged on the execution of the skill, the arms, hands, legs, feet, and torso during the skill.  The body must be in the correct position. Any extra movements, such as steps, will be deducted from the execution of that skill.

The judges are evaluating each of the five skills on a ten point scale.  All errors are applied equally regardless of the VALUE of the skill. The score table then converts each of the skills with a multiplier that is attached to each of the specific skills.  Example: The back tuck has a 1.4 multiplier.  A toe touch jump has a 1.0 multiplier.  If the team gets a 9.0 on the jump it is multiplied times 1.0 for the final score of that skill for total of 9.0 from that judge.  A back tuck that gets a 9.0 times the 1.4 multiplier would result in a 12.6 for that skill. While both skills were performed very well, the team that does the back tuck would end up with 3.6 more points PER JUDGE for that one skill.  Obviously the skill choice and execution makes a huge impact on the overall score.

General Impression: The judges will give a score up to ten points for the general impression of the round. They are looking for poise, ease of the performance, energy, creativity in moving from one skill to another.  They evaulate the execution, other than skills and precision drill, and continuity in the category.